News, the devlog and how-to-play guides
Blog

What's new in October
Three bosses under the forest, new weapons and dynamite, living water, dig finds, starcoins, a shop with orders, a world map, friends and chat: everything that came to the game in October.

First steps: how to play
How to control Cubby, where to find your first chest and how to open it at home, what to make at the workbench, how to light the dark and fight off creatures: all you need for your first day.

How the water came alive
Waves from every fish and raindrop, sunbeams in the deep, seaweed, glowing underground lakes and waterfalls from spring stones: here's how the game's water came alive.

Three bosses under the forest: how we made them
The Rootbreaker, the Starsnout and the Firegill: how we dreamed up three bosses under the forest, how their fights work, what was hardest to draw and what we threw away.

Playing together: how the game went online
At first players' browsers connected straight to each other, and the link kept breaking. Here's how we got our own server, friends, chat, leaderboards and two servers.

The first month: how it all began
A month ago the game had no name and no hero. Here's, in order, how the drill, chests with real clocks, the house, the neighbors, the desert and a home address came to be.

Welcome to the blog
Dig, Cubby, Dig! now has a blog of its own: game news, stories of how the game is made, and tips for anyone who has just picked up a drill.