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    <title>Dig, Cubby, Dig! — blog</title>
    <link>https://cubby.krendo.games/en/blog/</link>
    <description>News, the devlog and how-to-play guides</description>
    <language>en</language>
    <item>
      <title>What's new in October</title>
      <link>https://cubby.krendo.games/en/blog/october-2026/</link>
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      <pubDate>Sun, 25 Oct 2026 09:00:00 GMT</pubDate>
      <category>News</category>
      <description>Three bosses under the forest, new weapons and dynamite, living water, dig finds, starcoins, a shop with orders, a world map, friends and chat: everything that came to the game in October.</description>
    </item>
    <item>
      <title>First steps: how to play</title>
      <link>https://cubby.krendo.games/en/blog/first-steps/</link>
      <guid isPermaLink="false">cubby-first-steps-en</guid>
      <pubDate>Sat, 24 Oct 2026 09:00:00 GMT</pubDate>
      <category>Guides</category>
      <description>How to control Cubby, where to find your first chest and how to open it at home, what to make at the workbench, how to light the dark and fight off creatures: all you need for your first day.</description>
    </item>
    <item>
      <title>How the water came alive</title>
      <link>https://cubby.krendo.games/en/blog/devlog-living-water/</link>
      <guid isPermaLink="false">cubby-devlog-living-water-en</guid>
      <pubDate>Fri, 23 Oct 2026 09:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>Waves from every fish and raindrop, sunbeams in the deep, seaweed, glowing underground lakes and waterfalls from spring stones: here's how the game's water came alive.</description>
    </item>
    <item>
      <title>Three bosses under the forest: how we made them</title>
      <link>https://cubby.krendo.games/en/blog/three-bosses/</link>
      <guid isPermaLink="false">cubby-three-bosses-en</guid>
      <pubDate>Thu, 22 Oct 2026 09:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>The Rootbreaker, the Starsnout and the Firegill: how we dreamed up three bosses under the forest, how their fights work, what was hardest to draw and what we threw away.</description>
    </item>
    <item>
      <title>Playing together: how the game went online</title>
      <link>https://cubby.krendo.games/en/blog/playing-together/</link>
      <guid isPermaLink="false">cubby-playing-together-en</guid>
      <pubDate>Wed, 21 Oct 2026 09:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>At first players' browsers connected straight to each other, and the link kept breaking. Here's how we got our own server, friends, chat, leaderboards and two servers.</description>
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    <item>
      <title>The first month: how it all began</title>
      <link>https://cubby.krendo.games/en/blog/how-it-began/</link>
      <guid isPermaLink="false">cubby-how-it-began-en</guid>
      <pubDate>Tue, 20 Oct 2026 09:00:00 GMT</pubDate>
      <category>Devlog</category>
      <description>A month ago the game had no name and no hero. Here's, in order, how the drill, chests with real clocks, the house, the neighbors, the desert and a home address came to be.</description>
    </item>
    <item>
      <title>Welcome to the blog</title>
      <link>https://cubby.krendo.games/en/blog/welcome/</link>
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      <pubDate>Mon, 19 Oct 2026 09:00:00 GMT</pubDate>
      <category>News</category>
      <description>Dig, Cubby, Dig! now has a blog of its own: game news, stories of how the game is made, and tips for anyone who has just picked up a drill.</description>
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