The Firefly Lantern
Rumours
They say there is a log hut with a grass roof in the forest, a round sign with a lightning bolt over its door. The Mage of Vigor lives there - a sun blazes on his staff. Only lately his windows are dark of an evening...
Who: Mage of Vigor
Hints
Open them one at a time — from a gentle nudge to plain advice. "Good to know" is about what might trip you up.
Hint 1
The Mage of Vigor is sitting in the dark: his fireflies have flown away. He'll give you his old lantern — but first it needs mending.
Hint 2
A crack in the glass is sealed with resin — the sap of a pine or a spruce.
Hint 3
Whack the bark of a pine or a spruce with your sword and a drop of resin oozes out. Pick it up and take it to the mage.
Hint 4
Fireflies blink over the grass at dusk and at night. You catch them with a net, and you need seven.
Good to know
- Each pine or spruce gives resin once a day, and fireflies don't come out in heavy rain.
- In a shared world only one player takes a quest at a time: if someone else is helping now, wait your turn; if someone already helped today, come back next morning.
Full solution
Show the whole solution
This is the whole story of the quest, to the very end.
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Find the Mage of Vigor's hut — a log hut with a grass roof and a round lightning-bolt sign. Walk up to the mage and press E (on a phone, the glowing action button): he gives you the Old Lantern with its cracked glass and asks for resin and seven fireflies.
From Cubby's diary
Met the Mage of Vigor! The old man dropped his jar of fireflies - every last one flew off, and in the dark he can't read a line of his spells. He gave me his old lantern: the glass is cracked - seal it with resin and catch seven fireflies.
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Go to a pine or a spruce and hit its trunk with your sword (left click; on a phone, the action button). A drop of Resin oozes out and falls — pick it up.
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Take the resin to the mage and press E. He seals the crack with a spell and hands you back the Empty Lantern, whole again.
From Cubby's diary
Whacked a pine with my sword - the bark wept resin. Brought it to the mage, and he swung his staff: "Sap of pine, seal the line - crack, be gone!" The lantern is good as new. Now for seven fireflies, no fewer.
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Make a Butterfly Net at the workbench (sticks and string). Wait for dusk, find fireflies blinking over the grass and swing the net (left click; on a phone, the action button) — the ones you catch go into your backpack.
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Bring the mage fireflies and press E — a few at a time is fine: he keeps them in his jar until there are seven. With the seventh he makes the lantern: half the fireflies into his jar, half into yours.
From Cubby's diary
Seven fireflies! Half went into his jar, half into my lantern. It hangs on my belt now and shines even under water, and the fireflies huddle to the side of the glass where treasure lies. A lantern, a compass and a nightlight in one!
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Your reward is the Firefly Lantern. It works right from the backpack: it lights the dark and the water, chests and keys glint in its light from far away, and the fireflies huddle against the side of the glass nearest the closest treasure.
Reward
The Firefly Lantern works right from the backpack: it hangs on the belt, hands free. It lights the dark and the water, chests and keys glint in its light from far away, and the fireflies huddle to the side of the glass nearest the closest treasure - dig that way.