The Cloud Shepherd
Rumours
They say a cloud island floats high over the forest, and someone keeps cloud lambs there. At dawn a horn is heard from it, and a rope ladder dangles down — only far short of the ground…
Who: Grandpa Cloudchaser
Hints
Open them one at a time — from a gentle nudge to plain advice. "Good to know" is about what might trip you up.
Hint 1
High above the forest, above the clouds, someone lives. Keep your eyes open: now and then a tuft of cloud falls from the sky, a horn is heard from above at dawn, and the end of a rope dangles somewhere high up.
Hint 2
You can't jump up to the rope — you need a very tall ladder. Ladders stack one on top of another, all the way to the sky.
Hint 3
The lambs are scattered all over the forest, and each one needs rescuing in its own way. Blow the horn — they'll answer and show you where they are.
Hint 4
The lambs are made of cloud, fog and rain. Think about what fog likes, what happens to a puddle over a fire and what you can squeeze out of a rain cloud.
Hint 5
The smallest lamb fell deepest of all, right down by the lava. You can't get there alone — take along someone who can breathe fog.
Good to know
- If you faint, the lambs on your strings wait where you fell. Go back for them and blow the horn — they'll answer.
- Lost the horn, the comb or the kettle? Grandpa Cloudchaser has spares: go to him on the island.
- In a shared world only one player takes a quest at a time: if someone else is helping now, wait your turn; if someone already helped today, come back next morning.
Full solution
Show the whole solution
This is the whole story of the quest, to the very end.
-
Grandpa Cloudchaser's cloud island hangs over the forest. Signs give it away: a Cloud tuft falls from the sky (pick it up and hold it — it tugs toward the island), a horn sounds from above at dawn, and the end of a rope ladder sways high overhead.
-
To reach the rope, stack ladders one on top of another right under it — you need 33. Ladders are made at the workbench; stand under the rope and a thought shows how many more ladders you need.
-
Climb the rope ladder up to the island. Grandpa Cloudchaser is dozing on his bench — walk up and press E (on a phone, the glowing action button). Whirly has scattered his seven lambs all over the forest; Grandpa gives you a Shepherd's horn, a Comb and a Kettle.
From Cubby's diary
Climbed my ladders to a cloud — an island with a hut! Grandpa Cloudchaser, the cloud shepherd, chased clouds with Grandad Oldby long ago. Naughty Whirly blew his seven lambs all over the forest. He gave me a horn, a comb and a kettle — I'll find them all!
-
Take the horn in hand and press E (on a phone, the action button): the lambs answer, and arrows at the edges of the screen show where they are. A rescued lamb floats after you on a string — lead it to the gate of Grandpa's pen on the island.
-
Curly is tangled at the very top of the tallest tree. Climb up to him by ladders or from a hill, take the comb in hand and press E or click next to him, five times or so, until his curls come loose.
From Cubby's diary
Curly got tangled at the very top of a giant tree — and was showing off up there! I climbed a ladder and combed him: tickles, ouch, more! On the fifth stroke the last twig fell out — free! Now he bounces after me on a string.
-
Once the first lamb is in the pen, Old Cumulus the ram wakes up. Stand by him and press E — he gives rides up and down; if he's up top, blow the horn from below and he comes down.
-
Misty lies as fog in a dark cave, freezing: set three torches near him (torches are made at the workbench). Once he's warm, hold E with the horn in hand (on a phone, hold the button): a tune plays and Misty follows it. Lead him out under the open sky; stop playing and he stops.
From Cubby's diary
Misty lay as fog in a dark cave, whispering "…so cold…" I set three torches around him and he warmed up! I played the horn, he drifted after the music and fluffed up in the sun. Shy, but he said thanks.
-
Droplet cried a puddle and turned into one herself, lying on the grass. Walk up to her with the kettle in your backpack and press E ("Scoop up") — you get a Kettle with Droplet.
From Cubby's diary
Droplet cried a puddle and became one. I scooped her into the kettle and hung it over my fire — she boiled, and the steam roared up the chimney. Smudge was stuck up there! Out he popped like a cork. "Pff!"
-
At home, on the ground floor, go to the hearth and press E ("Hang the kettle"). Droplet boils, the steam pops Smudge out of your chimney, and both wait for you at your front door — walk up and they follow you on strings.
-
Scaredy is hiding in the hollow of an old tree. Creep up quietly — no jumping or drilling nearby — stand under the hollow with the horn in hand and press E ("Lullaby"). Press E (on a phone, the button) as each note flies into the ring; Scaredy falls asleep and floats out by himself.
From Cubby's diary
Scaredy hid in a hollow — he fears thunder. I crept up quietly: no running, no jumping, no drilling. I played Grandpa's lullaby on the horn — he yawned, fell asleep and floated out, snoring.
-
Tubby is lying by a pond, swollen with water. Bounce on his back five times or so — every bounce squeezes out some rain, and once he's lighter, Tubby flies.
From Cubby's diary
Tubby drank half a pond and couldn't fly — just lay on the bank, gurgling. I bounced on his back like a feather bed: every bounce, a shower! On the fifth he got light and flew off. Glug!
-
Grandpa won't let grubby Smudge into the pen until Tubby has washed him. So lead Tubby to the pen first — he waters the dried-up garden and washes Smudge clean.
-
Puff fell deepest of all — down to the lava in an underground grotto. Go there with Misty: take him from the pen gate (E "Take Misty"). At the lava's edge press E ("Misty, blow!"): the lava sets into a path, and Puff hops onto your head.
From Cubby's diary
Puff fell deepest of all — right down to the lava, onto a stone pillar. "I'll get out by myself!" Sure. I borrowed Misty: he breathed his fog and the lava set into a path. Puff hopped onto my head — and up we went!
-
Climb up with Puff and out under the open sky — there she flies by herself. Lead her and Misty to the pen.
-
Once all seven are in the pen, Grandpa can feel it: Whirly will come back tonight, in a storm. Be on the island when it gets dark; miss it, and Whirly comes the next night.
From Cubby's diary
All seven home! Grandpa counted them on his fingers and hugged me — his beard tickles. Old Cumulus grumbles, the garden blooms, a rainbow! But the wind has turned: Whirly will come back by night, in a storm.
-
In the storm Grandpa gives you the Wind sack. Take it in hand, face where the leaves are flying from, and hold E (on a phone, hold the button) to keep the sack open. Catch Whirly three times.
From Cubby's diary
A storm! Whirly swooped in for the lambs. Grandpa gave me Grandad Oldby's old sack, and I caught the rascal where the leaves flew. Got him! But he snatched Puff and flung her off the edge. I jumped after her — and she caught me!
-
On the third catch Puff is flung over the island's edge — you leap after her, and she catches you. Fly her up to the island: up is W or space, sideways A and D (on a phone, stick up or jump, and the stick).
-
Go to Grandpa Cloudchaser and press E: Whirly begs to be let out of the sack. Grandpa makes peace with him, and Puff the cloudlet stays with you.
From Cubby's diary
In the sack Whirly whimpered: he was just bored. Grandpa forgave him — let him herd the lambs kindly, to where rain is needed. And Puff said: "I want him! I decided myself!" Now I have my own cloud!
-
Take Puff the cloudlet in hand and press E (on a phone, the action button) — she slips under your feet. Up is W or space, sideways A and D (on a phone, the stick); press E again and she hides. You can drill right from the cloudlet, but she's afraid of lava.
Reward
Puff the cloudlet: take her in hand and press E — she slips under my feet. Up — W or space, gently; sideways — A and D. E again — she hides (or land and hold S). I can drill right from the cloud — she'll lift me out of any hole. She fears lava!