Dig, Cubby, Dig!

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Glasses for the Mole

Rumours

They say an old mole lives under a molehill by a forest pond. Blind as a bat, but what a digger! Only lately he keeps grumbling down there: "Eh? Who's there?"

Who: Monty the Mole

Hints

Open them one at a time — from a gentle nudge to plain advice. "Good to know" is about what might trip you up.

Hint 1

Monty the Mole can't see a thing: a magpie made off with his glasses and dropped them in a pond.

Hint 2

You don't have to dive — the glasses can be fished out.

Hint 3

Cast right over the glasses and wait: when the float twitches, strike.

Hint 4

The glasses are cracked — a drop of resin from a pine or a spruce will glue them. And the mole is hungry: worms live in the top layer of earth.

Good to know
  • If your pockets are full, the glasses you fish up land at your feet — make room and pick them up.
  • The glasses went missing? Visit Monty: the magpie has probably dropped them in the pond again.
  • In a shared world only one player takes a quest at a time: if someone else is helping now, wait your turn; if someone already helped today, come back next morning.

Full solution

Show the whole solution

This is the whole story of the quest, to the very end.

  1. Find a molehill by a forest pond and go down the steps into the burrow. Walk up to the mole and press E (on a phone, the glowing action button): Monty says his glasses lie on the bottom of the pond, towards the sunrise or the sunset from the burrow.

    From Cubby's diary

    Found Monty the Mole in his burrow under the molehill, blind as a bat! A magpie pinched his glasses and dropped them in the pond. "I don't swim, sonny, I dig." I promised to fish them out.

  2. Make a Fishing Rod at the workbench if you don't have one, and cast right over the glasses (hold the button to swing back, let go to cast). Wait — when the float twitches, press to strike: the Mole's Glasses are on the hook. You can also dive for them — swim into them and they're yours.

    From Cubby's diary

    Cast right over the glasses... the float twitched - strike! Up came Monty's glasses on my hook. Wet, muddy, one lens cracked - but in one piece!

  3. Take the glasses down to the burrow and press E. The glass is cracked: Monty needs a drop of resin, and five worms for his lunch.

    From Cubby's diary

    Gave Monty his glasses. He sniffed them - mine! - but the glass is split in two. Resin would glue it... And lunch, please: five worms. All that fretting made him peckish.

  4. Resin: hit a pine or spruce trunk with your sword (left click; on a phone, the action button) — a drop oozes out; pick it up. Worms turn up when you drill the top layer of earth.

  5. Bring Monty the resin and the worms and press E — a bit at a time is fine. He glues his glasses, can see again, and gives you his Ear Trumpet.

    From Cubby's diary

    Monty glued his glasses with resin, put them on - and he could see! Roots, jars... and then me: "My, aren't you square!" He gave me his ear trumpet - now I can hear where the ground is hollow.

  6. Take the trumpet in hand and right-click or press E (on a phone, the action button): the hollows underground show up all around — caves and grottoes — and a chest or a key nearby goes "ding".

Reward

Hold the ear trumpet and right-click or press E to put it to your ear. The hollows underground show up all around: caves, grottoes. And a chest or a key nearby goes "ding"!

Recipes for things are on the Workbench page.